| GameObjectPoolT Constructor (String, FuncT, Boolean) |
Creates a new GameObject pool with a custom name and a factory method used for instantiating instances.
Namespace:
Archon.SwissArmyLib.Pooling
Assembly:
Archon.SwissArmyLib (in Archon.SwissArmyLib.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public GameObjectPool(
string name,
Func<T> create,
bool multiScene
)
Request Example
View SourceParameters
- name
- Type: SystemString
The name of the pool. - create
- Type: SystemFuncT
The factory method used to instantiating instances. - multiScene
- Type: SystemBoolean
Should the pool and its contents survive a scene change?
See Also