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BetterCoroutinesStart Method

Overload List
  NameDescription
Public methodStatic memberStart(IEnumerator, UpdateLoop)
Starts a new coroutine.
Public methodStatic memberStart(IEnumerator, Int32)
Starts a new coroutine.
Public methodStatic memberStart(IEnumerator, GameObject, UpdateLoop)
Starts a new coroutine and links its lifetime to a gameobject. The coroutine will be stopped when the linked gameobject is disabled or destroyed.
Public methodStatic memberStart(IEnumerator, GameObject, Int32)
Starts a new coroutine and links its lifetime to a gameobject. The coroutine will be stopped when the linked gameobject is disabled or destroyed.
Public methodStatic memberStart(IEnumerator, MonoBehaviour, UpdateLoop)
Starts a new coroutine and links its lifetime to a component. The coroutine will be stopped when the linked component is disabled or destroyed.
Public methodStatic memberStart(IEnumerator, MonoBehaviour, Int32)
Starts a new coroutine and links its lifetime to a component. The coroutine will be stopped when the linked component is disabled or destroyed.
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