BetterCoroutinesStart Method |
Name | Description | |
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Start(IEnumerator, UpdateLoop) |
Starts a new coroutine.
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Start(IEnumerator, Int32) |
Starts a new coroutine.
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Start(IEnumerator, GameObject, UpdateLoop) |
Starts a new coroutine and links its lifetime to a gameobject.
The coroutine will be stopped when the linked gameobject is disabled or destroyed.
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Start(IEnumerator, GameObject, Int32) |
Starts a new coroutine and links its lifetime to a gameobject.
The coroutine will be stopped when the linked gameobject is disabled or destroyed.
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Start(IEnumerator, MonoBehaviour, UpdateLoop) |
Starts a new coroutine and links its lifetime to a component.
The coroutine will be stopped when the linked component is disabled or destroyed.
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Start(IEnumerator, MonoBehaviour, Int32) |
Starts a new coroutine and links its lifetime to a component.
The coroutine will be stopped when the linked component is disabled or destroyed.
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