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FsmStateT Class

Inheritance Hierarchy
SystemObject
  Archon.SwissArmyLib.AutomataBaseStateFiniteStateMachineT, T
    Archon.SwissArmyLib.AutomataFsmStateT

Namespace:  Archon.SwissArmyLib.Automata
Assembly:  Archon.SwissArmyLib (in Archon.SwissArmyLib.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public abstract class FsmState<T> : BaseState<FiniteStateMachine<T>, T>, 
	IFsmState<T>, IState<FiniteStateMachine<T>, T>

Type Parameters

T
The type of the context.

The FsmStateT type exposes the following members.

Constructors
  NameDescription
Protected methodFsmStateT
Initializes a new instance of the FsmStateT class
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Properties
Methods
  NameDescription
Public methodAct
Called every frame after Reason, if the state hasn't been changed.
(Inherited from BaseStateTMachine, TContext.)
Public methodBegin
Called when the state is entered.
(Inherited from BaseStateTMachine, TContext.)
Public methodEnd
Called when the state is exited.
(Inherited from BaseStateTMachine, TContext.)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodReason
Called every frame just before Act(Single). Use this to check whether you should change state.
(Inherited from BaseStateTMachine, TContext.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also