ExecutionOrderManager Class |
Namespace: Archon.SwissArmyLib.Editor.Utils
The ExecutionOrderManager type exposes the following members.
Name | Description | |
---|---|---|
ExecutionOrderManager | Initializes a new instance of the ExecutionOrderManager class |
Name | Description | |
---|---|---|
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
name | The name of the object. | |
serializedObject | A SerializedObject representing the object or objects being inspected. | |
target | The object being inspected. | |
targets | An array of all the object being inspected. |
Name | Description | |
---|---|---|
DrawDefaultInspector | Draw the built-in inspector. | |
DrawHeader | Call this function to draw the header of the editor. | |
DrawPreview | The first entry point for Preview Drawing. | |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetInfoString | Implement this method to show asset information on top of the asset preview. | |
GetInstanceID | Returns the instance id of the object. | |
GetPreviewTitle | Override this method if you want to change the label of the Preview area. | |
GetType | Gets the type of the current instance. (Inherited from Object.) | |
HasPreviewGUI | Override this method in subclasses if you implement OnPreviewGUI. | |
Initialize | (Inherited from Editor.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
MoveNextTarget | (Inherited from Editor.) | |
OnHeaderGUI | (Inherited from Editor.) | |
OnInspectorGUI | Implement this function to make a custom inspector. | |
OnInteractivePreviewGUI | Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector. | |
OnPreviewGUI | Implement to create your own custom preview for the preview area of the inspector, primary editor headers and the object selector. | |
OnPreviewSettings | Override this method if you want to show custom controls in the preview header. | |
ReloadPreviewInstances | (Inherited from Editor.) | |
RenderStaticPreview | Override this method if you want to render a static preview that shows. | |
Repaint | Repaint any inspectors that shows this editor. | |
RequiresConstantRepaint | Does this edit require to be repainted constantly in its current state? | |
ResetTarget | (Inherited from Editor.) | |
SetDirty | Obsolete. (Inherited from ScriptableObject.) | |
ToString | Returns the name of the game object. | |
UseDefaultMargins | Override this method in subclasses to return false if you don't want default margins. |
Name | Description | |
---|---|---|
StartBetterCoroutine(IEnumerator, UpdateLoop) | Overloaded.
Starts a new coroutine.
(Defined by BetterCoroutinesExtensions.) | |
StartBetterCoroutine(IEnumerator, Int32) | Overloaded.
Starts a new coroutine.
(Defined by BetterCoroutinesExtensions.) | |
StopBetterCoroutine |
Stops a running coroutine prematurely.
This will stop any child coroutines as well.
(Defined by BetterCoroutinesExtensions.) |