| FiniteStateMachineT Constructor (T, IFsmStateT) |
Creates a new Finite State Machine and changes the state to
startState.
If you need control over how the states are created, you can register them manually using
RegisterState(IFsmStateT).
If not, then you can freely use
ChangeStateAutoTState which will create the states using their default constructor.
Namespace:
Archon.SwissArmyLib.Automata
Assembly:
Archon.SwissArmyLib (in Archon.SwissArmyLib.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax See Also