FiniteStateMachineT Constructor |
Name | Description | |
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FiniteStateMachineT(T) |
Creates a new Finite State Machine.
If you need control over how the states are created, you can register them manually using RegisterState(IFsmStateT).
If not, then you can freely use ChangeStateAutoTState which will create the states using their default constructor.
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FiniteStateMachineT(T, IFsmStateT) |
Creates a new Finite State Machine and changes the state to startState.
If you need control over how the states are created, you can register them manually using RegisterState(IFsmStateT).
If not, then you can freely use ChangeStateAutoTState which will create the states using their default constructor.
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