BetterCoroutinesExtensionsStartBetterCoroutineLinked Method |
Name | Description | |
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StartBetterCoroutineLinked(GameObject, IEnumerator, UpdateLoop) |
Starts a new coroutine with its lifetime linked to this gameobject.
The coroutine will be stopped when the linked gameobject is disabled or destroyed.
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StartBetterCoroutineLinked(GameObject, IEnumerator, Int32) |
Starts a new coroutine with its lifetime linked to this gameobject.
The coroutine will be stopped when the linked gameobject is disabled or destroyed.
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StartBetterCoroutineLinked(MonoBehaviour, IEnumerator, UpdateLoop) |
Starts a new coroutine with its lifetime linked to this component.
The coroutine will be stopped when the linked component is disabled or destroyed.
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StartBetterCoroutineLinked(MonoBehaviour, IEnumerator, Int32) |
Starts a new coroutine with its lifetime linked to this component.
The coroutine will be stopped when the linked component is disabled or destroyed.
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